Cell Platypus Game
Download ->>->>->> https://ssurll.com/2sY6T6
This game was made possible by a grant from the Digital Media & Learning Competition. The goal was to make a truly educational game that was also genuinely fun to play. We hope students, teachers, and gamers will all enjoy the game.
This game could be a creative addition to the normal biology classes. By building your own cell you start out simple and then build upon your knowledge; it gets more and more complex as the game progresses. The story around the game is funny for the less motivated students, but it is good that you are able to skipp it if you do not need this extra motivation. I do the pace is a litlle high, but you are able to check the "encyclopedia" to see what every part of the cell does and how it relates to actual cells. If this game is used in biology classes, where students use this in addition to the usual theory and explanation by a teacher, students will be able to put their theory into practice and be better able to understand the complex processes of a cell.
Really like that this game combined scientific simulation with a humorous storyline, and that it introduces cell functions one at a time, and gives quick info about what each organelle can do. After a while though, crawling around collecting resources, and clicking on buttons to make/recycle things, gets to be a bit of a bore, and the gameplay declines into tediousness. I'm aware that this is likely more to do with the Flash Player format's limits than with the game developers' intent, though, but as a future note, please make the controls feel more like you are the cell, rather than just poking and prodding it into moving and making things via point-and-click. Another negative point that's a bit misleading to me: We can't have a cell with just a membrane and cytoplasm, as every cell starts with chromosomes, and a nucleus first, from Mitosis, and we can't just insert organelles to make a cell function. I'm aware this was done to introduce organelles in a step-wise fashion, but since this game is meant to educate, the beginning levels don't accurately portray what we would start out with when a new cell is made. Other than those issues, this game is ready for further development, and has a lot of potential to be developed and sold as a full-fledged game on Steam.
Very cool game with attractive features!It has a lot of information, but it isn't necessary that you read all of it. So it's easy to progress in the game. If you repeat the game, i'm sure you will learn more and more.
I'd love to recommend this to my younger sister and to her friends, i dont why my sister dont love bio,she easily got bored when im lecturing,especially about cells, ITS AWESOME!anyway, Im a gamer and i'd really wanted to play something odd, something cool, something about science and here it is. SUPERFUUUUUUUN! thank you so much!most interesting game ever played.:)))))))))))
The story of this game is great fun, and its attention to detail is remarkable. Things start off at a good pace but then the learning curve picks up perhaps a little too much. I'm sure with some time and patience one can master this game like any other--except with this game you're also learning a lot about how cells, the building blocks of all living things, work in the process!
What does this mean for me? You will always be able to play your favorite games on Kongregate. However, certain site features may suddenly stop working and leave you with a severely degraded experience.
This game was made possible by a grant from the Digital Media & Learning Competition. The goal was to make a truly educational game that was also genuinely fun to play. We hope students, teachers, and gamers will all enjoy the game, and encourage you to visit www.cellcraftgame.com, which will soon have an open forum and eventually downloadable teacher materials.
The game was designed by Phoenix00017. The lead programmer was larsiusprime of Super Energy Apocalypse fame, and the art was by BGroupProduction, who created the Reincarnation series. A custom soundtrack was created by Hibiki Haruto.
CellCraft is a state of the art game that invites students to delve into the world of the cell, learning about how a cell functions while helping it survive in hostile environments. The student will gain an understanding of important molecules such as glucose and ATP, as well as a variety of cellular organelles, while going through anentertaining story guided by Platypus scientists in need of help. The game encourages students to balance resources and grow a robust cell in order to fight off cold, starvation, and viruses. Can you use your cellular knowledge togrow a super cell and save the Platypus species? Find out by mastering the art of CellCraft!
It turns out destruction is imminent for the homeworld of platypus biologists Spike and Syndey, and it's up to you to save them!... the part of "you" here being played by a cell in the first stages of its growth, barely able to defend itself against incoming threats or generate enough energy to move. Just like that one meteor movie with Bruce Willis! CellCraft is one part resource management, one part puzzle, one part strategy, and even one part funny. Oh, and did I mention? It's (*gasp!*)... educational!
The game, created by CellCraft Team (Anthony Pecorella, Lars Doucet, Chris Gianelloni, and Hibiki Harutois), is primarily controlled with the mouse, clicking and dragging on the outer area of your cell to move it, and clicking on the various buttons on screen to create new enzymes or perform other actions. Most of the game is actually given over to resource management; your cell needs both Nucleic Acid and Amino Acids to perform most actions, and initially you'll need to pick both acids up by moving over them, but eventually you'll be able to generate your own. Sort of. Not well versed in the respected field of "Making Cells Do Stuff What Is All Scientific Like"? Don't worry. Admittedly, I was a bit skeptical about the educational capabilities of a platypus, but it turns out Spike and Sydney do an excellent job detailing the controls and finer points of cell growth as you go along. Before long, you'll be generating and recycling enzymes with the best of 'em!
The game is broken up into levels, each of which introduces new elements to the gameplay, and has new challenges to overcome as the story progresses and you move to new environments with new threats. If you find your eyes glazing over during the short periods the game takes to describe the nitty-gritty of how cells actually work, don't worry; most of it is just there to provide you with extra information, should you so desire it, and can usually be skipped. As long as you're comfortable with the notion that, somewhere, you're making your fifth grade teacher cry.
Analysis: If you ask me, two of the greatest stealth educators of all time have to be Bill Nye and Alton Brown. It's sort of sad that in some cases have to be sneaky about imparting knowledge via entertainment, like telling your dog you're going to the park when you're really going to the V-E-T; it seems like calling something "educational" is a good way to get someone to skim right past it. Of course, as far as "stealth" goes, CellCraft ignores that bit, because after a few minutes of play you'll probably have learned or relearned at least the very basics of what you should have already picked up in junior high biology. The game mostly does a very good job at mixing the knowledge in with the actual gameplay, which is actually pretty captivating once you get the hang of it. The tutorial is very good at popping up just when you need it, so you rarely wind up feeling overwhelmed. Despite being an educational title, CellCraft also knows not to hold your hand too much, so the challenge level is fairly nice and constant.
Of course, that said, there's a weird disassociation between the between chapters cinematics and the gameplay itself. While it is quirky, weird, and cute, it sort of feels like it's just there to lighten up the gameplay, as if the developers felt it wouldn't be received as well without the cartoonish aspect and tucked in your furry hosts. Make no mistake; Sydney and Spike are adorable in the way that only one of nature's most ridiculous creatures can be, but they still feel a little out of place here... especially during the gameplay itself when they just spew biology at you while staring straight ahead like furry robots.
A lot of people are unfortunately going to pass by this game because of its relatively dry and slow first few stages. CellCraft has its audience, and if you're a fan of strategy, or even platypus, this is probably the game for you. With its relatively slow gameplay, it isn't what you'd call action-packed, but it's not trying to be. It sets out to be a surprisingly complex and smart title to educate as much as it entertains, and for the most part, it succeeds. The amount of work put into it by its talented crew is more than a little impressive, and the end result is something that should keep you busy (and thoughtful) for quite some time.
Fun game! I played through the whole thing, but I still don't understand the grades you get at the end of each viral wave. I've gotten everything from an A+ to a D, and didn't really change my strategy at all.
Wow, very impressive! This is one of the best educational games I've ever played. My memory of the details was vague at best. Hopefully a lot of kids, and adults for that matter, get a chance to play this. Are there any translations (e.g. German)? Keep up the good work!
At first glance I thought, hey, great game, why didn't I find this before my final exams? After playing it through, I'm quite happy that I didn't. Sure, great information, but so much of the educational part was sacrificed for the gaming part that the inaccuracies started bugging me at some point. I could rant about this all day long, but I will spare you.
First, I don't add any mitochondria or chloroplasts. I also keep the cell's membrane the same size. Next, I make sure to have 3 peroxisomes (2 for the chloroplast, 1 for the mitochondrion) and set the ER to automatically replace them. Then I start building up my lysosomes and defensins. I tend to get about 8-10 lysosomes and 3-5 defensins until I run out of AA. After that, I cruise around looking for more AA to gradually build more until I eventually max them out. Remember that the protection from the defensins can only go up to 50% (which means you only need 8 of them if you haven't increased your cell's size). I wait until the viruses actually show up to build slicer enzymes with whatever's left over. And when I've got my 8 defensins and 25 lysosomes, I just sit and wait for the rest of the viruses (so I don't waste ATP moving around) and replace my slicer enzymes or lysosomes whenever needed 2b1af7f3a8